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The Making of the Airships Logo

How I assembled the logo using GIMP and many many layers.How I assembled the logo using GIMP and many many layers.

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Dev Blog: Taming Garbage Collection to Prevent Stutter

An in-depth post on how I made Airships run more smoothly with careful memory management.An in-depth post on how I made Airships run more smoothly with careful memory management.

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Dev Blog: The Coming of the UniScreen

Or: How I componentised the Airships UI to reduce technical debt.Or: How I componentised the Airships UI to reduce technical debt.

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Explaining the Fleet Reserve

Explaining why the game may put some of your ships into an inactive reserve.Explaining why the game may put some of your ships into an inactive reserve.

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Small ships are fun

Since the introduction of small modules in dev2, you can make some pretty small airships. Now air leviathans are impressive, but the manoeuvrability of small ships can give you a big tactical...

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On Suspendium

A big backgrounder on the crystals that keep the airships flying.A big backgrounder on the crystals that keep the airships flying.

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Monday Night Indie - 28th July

Come get your weekly shot of indie gaming goodness with Monday Night Indie, featuring talks with the developers, giveaways & more!Come get your weekly shot of indie gaming goodness with Monday...

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Modding Setup

Want to make mods for Airships? Here's how to set everything up properly.Want to make mods for Airships? Here's how to set everything up properly.

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Mod Example: Imperial Cannon

In this second instalment of the Airships modding guide, I'll give you an explanation of how mods can override existing game functionality, and walk you through creating a simple mod that adds a new...

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The many different things you can fire from a cannon

Smashing, slicing, exploding and burning your enemies - a quick history of things shot from cannons.

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